Sunday, December 11, 2016

December 12, 2016 at 12:41AM December 12, 2016 at 12:41AM

What’s the right price for a VR game? Nobody seems to know The last time I clearly remember saying a non-VR game was “worth the price,” it was 2013. The game was The Swapper, and I remember because game developer Jon Blow went on a Twitter rant about the turn of phrase soon after, which may or may not have been directed at me. Regardless, I figured he was right: people were more than capable of reading my work and calibrating it to their own spending habits. If film and TV critics didn’t have to judge a work’s aesthetic value against its dollar value, I shouldn’t either. Three years later, though, I find myself checking prices just about every time I recommend a virtual reality experience. This is decent VR, I ask myself, but is it really ten dollar VR? $20? $40? This evaluation feels... Continue reading…

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